D&D 3e Arms and Equipment Guide

Regular price $26.95

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble:
  1. A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles;
  2. over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor;
  3. over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops; and
    rules for vehicle combat on land, sea, and air.